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Do More in Your Minecraft Worlds

May 06, 2023 (IST)

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  1. The Problem
  2. The Solution
  3. Bonus Rule: Additional Accessibility
  4. Implementation and Caveats
  5. Conclusion

It’s hard to get things done in a Minecraft world, because you often don’t have time, and you can’t achieve the things that you dream of, especially the cool things you see from other people, and maybe prototype in your creative worlds. This is a set of rules to help you do cool things in your Minecraft worlds, including singleplayer, as well as small multiplayer worlds with friends.

There’s also a bonus solution at the end to make the game more accessible (in a looser sense of the word), similar to the accessibility options of games like Celeste (Celeste Wiki) and Rusted Moss (Article on Flying)1.

1

You can see the other options in the screenshots. The basic instructions apply to those as well.

NOTE: A lot of this is trust based, and might not scale so well. It works best with friends and acquaintances.

🔗The Problem

You can’t build large things:

You can’t accumulate enough materials from your farms:

🔗The Solution

🔗Bonus Rule: Additional Accessibility

NOTE: I’m using “accessibility” in a looser sense of the word, not in the sense of a11y 2.

2

https://en.wikipedia.org/wiki/Computer_accessibility

This rule derives from my own frustrations with lag, but they apply to any player who might be disadvantaged in any way. For example, they might not be hardcore gamers, or they play with special hardware. Other disadvantages include lag and rubberbanding.

NOTE: The other rules are also about accessibility — they’re about making certain parts of the game more accessible to everyday players who might not have enough time to achieve the big builds they dream of.

🔗Implementation and Caveats

This is a largely trust based system.

The easiest way to run it, is to calculate your Offline Hours, etc., and then use commands according to the rules. The AFK rule can be achieved by using /give after calculating how many items you should get. The build rule can be achieved by using the /fill or /clone commands. Make sure to use the destroy option, so that you get any blocks that are replaced (or “broken”). This is also the most flexible and powerful system.

Make sure to take regular backups if you’re relying on players to use the commands. Maybe before each command, or before you start up the server (this is the same as backing up after closing the server).

People who are unfamiliar with the commands can either learn to use them with some tutorials, or they can rely on other people to run it for them. If you’re applying this to a server, it would be ideal for the server admin to know them, since they should be available when the server is up.

To make it easier for people who don’t know commands, you could set up trigger commands for them. Trigger commands won’t be able to do everything, but they should let players do some things on their own.

If you have Minecraft modding experience, that would be really cool — you could implement it and share it with people who are uncomfortable with commands. Some additional accesibility features are best achieved through mods, in fact. However, try to not make them too invasive.

If people build up “too many” Offline Hours, you can put a limit on how many they can make. Make the decision based on the situation.

If you find yourself abusing commands in other ways, you could create a process which makes you take it more seriously.

For example, in a singleplayer world, you can simply create a note, and every time you use a command, you put it into that note with the time, the command, and why you’re allowed to use it (number of Offline Hours, any other reasoning). That note could also include how many Offline Hours you have.

If you’re in a multiplayer world, you can create a way to submit requests and get them approved by at least on or two other members. The admin or other operators could then fulfil these requests, or you could trust players to responsibly fulfil them once their request has been approved. You can make it more or less strict as required.

🔗Conclusion

Make a simple set of rules for achieving things without requiring prohibitive amounts of work. The rules should reflect the costs and rewards that you (and/or your players) find reasonable and enjoyable.

Remember to fine tune the rules and rewards according to your (or others’) needs. You don’t want to make the game too easy, or it won’t be as rewarding, nor do you want to make it too strict. You must also communicate this to your players and discuss matters with them to create a fun environment for everyone.