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Noon-Flower (Game Idea)

Jun 22, 2023 (IST)


Imagine if Minecraft were 2D — and top-down, instead of sidescrolling (Terraria, Starbound). Something like CrossCode, but with building and more emergent gameplay.

(Noon-Flower was previously called Wijo)

There are two core ideas behind this: It must be compelling, and it must be tractable.

I think the key reason Minecraft is so successful is that it enables a gradient of game to game engine. You can just play the game as is, or you switch some of the toggles to make certain parts easier or harder. Maybe you add a few nice to have features to the game. Or maybe you change the game entirely — you add grand structures, limit exploration, add new items with different effects, add new creatures with different abilities, and add a new magic system. That’s the power of Minecraft.

So at an overall view, I want a base game, along with a system for scripting and adding custom content. You should be able to implement a puzzle game, a PvP game, maybe a shooter, an RPG, an MMO game (?), a roguelike, and more. Maybe a simple farming simulator as well.

The base game will be open world, with procedurally generated terrain. I imagine people exploring and creating bases together. I imagine them visiting villages, towns and cities populated by new and interesting races. I imagine them raiding dungeons and fighting terrible creatures. I imagine players meeting creatures and accepting quests for interesting rewards.

I recommend everyone to try out CrossCode’s free demo, to see an example of compelling 2D gameplay that’s actually quite 3 dimensional. They have a very interesting parkour system, as well as a nice combat system.


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